Table of Contents - RDoc Documentation
Classes/Modules
Array
Band
BoundedQueue
Cereal
CustomErrors
Farming
FoodResource
ForagedCereal
GUI
GUIGraph
GUIPatch
GUIScape
Object
Patch
Prey
Scape
Simulation
Methods
::new — Band
::new — Scape
::new — GUIScape
::new — BoundedQueue
::new — GUI
::new — GUIPatch
::new — Patch
::new — Simulation
::new — Cereal
::new — Farming
::new — GUIGraph
::new — FoodResource
::new — Prey
#available_energy — FoodResource
#chance — Object
#config_update — GUIPatch
#config_update — GUIScape
#create_population_graph — Simulation
#create_resources_graph — Simulation
#depleted? — FoodResource
#depleted? — Patch
#do_time_step — Scape
#do_time_step — Band
#do_time_step — Simulation
#do_time_step — Patch
#grow — FoodResource
#grow — Farming
#gtk_main — GUI
#harvest — FoodResource
#hash — FoodResource
#hash_intern — Object
#height — Scape
#join — Patch
#joinable? — Patch
#leave — Patch
#neighbours — Scape
#percent_full — FoodResource
#precompute_indices — Scape
#push — BoundedQueue
#push_internal — BoundedQueue
#radix_sort — Array
#radix_sort! — Array
#replenish_resources — Scape
#repopulate — FoodResource
#reset — Simulation
#reset_gui — GUI
#resource_consumption — Scape
#show_graph — GUIGraph
#start_graph_caching — Simulation
#start_logging — Simulation
#to_s — FoodResource
#to_s — Scape
#to_s — Patch
#to_s — Band
#unshift — BoundedQueue
#unshift_internal — BoundedQueue
#update — GUIPatch
#update — GUIScape
#viable? — Patch
#viable? — FoodResource
#width — Scape